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  Nightfire PC Walkthrough Mission Four  


~The First Israel 007 Site~



Misson 4: Phoenix Rising
PHOENIX RISING (4)

James Bond 007, Nightfire Mission 4 (Phoenix Rising) Walkthrough synopsis:


We now know that Drake is developing a technology code-named Nightfire and we've confirmed that the plans are being kept in a database within Phoenix International's headquarters building, in downtown Tokyo. Covertly infiltrate the tower and plant the Q-Worm virus . We know the building is extremely well guarded 007, and has a state of the art alarm system. Setting off the alarm will guarantee a difficult route out if the building.....


     
 
  Section 1  


"What do you mean you are still learning to drive"
Sit back and enjoy the best-cut scene in the game. OK, squirm at the double-entendre but try to concentrate on the positives. This is the beginning of an epic mission, if you don't have trouble at some point in the tower block, then you are Pierce Brosnan himself.

Head to your right when in the car park. Listen to 'M', she gives you good advice. Use your dart gun on the patrolling guard and again on the two guards stationed outside the lifts. Continue past the lift and head right. There is an engineer on a raised platform and a door in the wall on the left in front of him. Pen him if you wish and go through that door but press the rewind button to check out the van opposite for a 'Rich' Bond secret.

Go up the stairs and enter a world of pain (© John Goodman, The Big Lebowski).

  Section 2  


This is a stealth part, imagine yourself as Claude Rains and let the world be your lobster. Remember not to kill the guards, but tranquillise and electrocute them as much as you deem necessary. Then electrocute them again for comedy effect.

Two guards patrol to your left. To make things easy, use your dart pen on both of them and keep left avoiding the blackened glass of the security room on the right. Continue hugging the left hand wall and enter the reception area. There's one guard, whose fate lies in your hands, and a sleeping receptionist behind the desk. Most importantly, there's a security pass on the corner of the reception desk.

*Problem Point* Sometimes this security pass is not visible, if so, just work your way around the desk until you strike gold and your objectives are updated. The pass should be facing the sleeping receptionist.

Return to the main lobby and note the grappling hook. For the price of a Lamb Bhuna you can perform a 'Rich' (Bond) move followed by a 'Rich' Bond secret when you collect the gun/ammo on the distant coffee table.

You should now head to the security room with the fancy hologram projection. 'Q' will give you a voice-over indicating that you need to use your notepad gadget to override the red control panel which currently shows lots of flashing numbers and reads Off-line.

When you use the notepad 'decrypter' gadget, hold down the key/button and watch the code numbers flash until you have success. You have now put the main elevators online, so return to the area where you began this section and use one of the two lifts that now display 'Online' above them.

  Section 3  


Welcome to the top-ish floor, you are about to have SO much fun, although it will not feel like fun at the time. If you trip the alarm at any point in the next section, you are on your own. You can still complete the level but it's not pleasurable.

'Q' gives you a lecture about using your Q-Specs to detect hidden trips. I don't intend to use his advice, as the laser guards are pretty obvious, but I'm not stopping you from doing so, especially if you look good in shades. Stun the first patrolling guard using your good looks, er sorry, your electric gadget. The reception area to the right seems impossible to jump over. As this causes unwanted anxiety you'll be pleased to know that the goodies at the other side are available if you use the 'Rorimo' jump technique (holding down the 'walk' key, whilst manipulating 'jump'/'crouch'). Despite all the corridors and doors, there's only one way to proceed.

After the lift reception area, hang a left. Don't hang another left across the walkway, move ahead to the corridor that bends to the right. The first door on the left leads to some offices. Explore the offices rather than continue forward through the security beams. Go straight ahead down the small corridor and through the door on the right. Continue logically to the next door and listen to the warning from 'Q'. This is a prime example of how useful the 'lean' keys can be.

Ignore the 'Server Room' for the time being and concentrate on avoiding the security cameras. In fact there's one waiting for you outside the door and together with the patrolling guard it presents you with a headache. Stun the guard when out of sight of the camera and continue down the corridor. On your left is a door to the kitchen. If you haven't triggered the alarms, you can walk in without a care in the world. There's a camera in the kitchen so think twice before jumping on a table and performing a striptease. Position yourself directly beneath the camera before making a dash for the far door. After leaving the kitchen have a rest under the next security camera in the corridor.

There are some double doors on the way to the balcony area behind a security gate, and there's a single door on the right in front of another laser detection point. Use the single door to enter the dark offices. You can refill your tranquilliser darts in the second office on your left, before bearing to your right into the next section of dark offices. Ahead of you, behind the glass partition is the administrator's office, boasting the only light to be found in this area. Entering his/her office triggers a message from 'Q'. Do as he says, approach the device on the desk with the red light and hit activate/use to open its CD tray. I hardly need tell you that you select your credit card gadget and activate it to place the worm CD in the tray. If you DO need telling, you must select your credit card gadget and activate it to place the worm CD in the tray. Assuming you have not triggered the alarm yet, you can exit the dark offices and venture past the camera into the large balcony foyer with the spiral decorations. If you stick to the left, the two cameras on the right will not bother you. The problem is the guard patrolling the opposing corridor. If you abuse him, the camera will spot it and you are introduced to Mr. Tommy McTrouble. The best way to avoid this is to let him see you then use the dart pen as he attempts to sound the alarm, or deal with him in the spiral area if he runs after you. Note the blackened security window overlooking this balcony area; you're going to use it later.

Run towards the camera, ignore the double (Diana) doors on your left and slip through the door on your right. At the far side (© Gary Larson) of this office, you'll notice a guard making use of the water fountain. Find a way to put him to sleep. I forced him to watch the first two Lord of the Rings films back-to-back and he slept like a baby. After exiting this office space, you will find the 'Accounting Exec' suite to your right. After entering this office, confront the hi-tech fax machine on the desk and hit activate/use to open the CD draw. As per usual, whip out your 'Euro Charge' credit card gadget and upload the Q-virus to the accounting executive's computer as instructed. Exit this office and hang a right to the security room. Stun the guard inside and use your PDA decrypter on the nearby console. Turn right out of the security room then left when you see the double doors. Once again, if you trigger the alarms, this level becomes totally different and you are on your own... you rebel.

There is another Bond move in this section you could use. In the central section by the blackened security window and the large balcony foyer are the spiral decorations. Grapple on to them and jump from one to another to avoid the guards and get the Bond Move.

  Section 4  


Double-back on yourself to the right, creep past the window where the engineer aimlessly walks and pop through the door ahead. You know what to do with the padlock on the storage cupboard by now, so I won't insult you by pointing out that there's a 'Rich' Bond secret here. Sorry, I just insulted you by pointing out there's a 'Rich' secret here.

You mustn't kill the engineer, so I suggest you burst in when his back is turned and stun him. In fact stun him again when he's on the ground as an indication of your authority. Before leaving this room, stun the engineer again. Stun him another time and phone my psychologist if you have any explanation as to why I feel the urge to persecute this guy.

On the other side of the door is a sensitive area. If you knock out an engineer, the supervisor behind the glass partition is likely to raise the alarm. Whilst crouching, descend the stairs to your right, and then hug the wall to your left before ascending the stairs at the far end of the room. Brace yourself before opening the door, all hell is about to break loose. I apologise, I couldn't resist a blatant lie. After passing through the door, follow to your left and through the door to a pointless room. Behind the far door, swanks the supervisor. Burst in and stun him (with your dashing looks). Make a 'Euro Charge' payment to the Elevator Control Computer and head back through the two rooms, taking a left at the corridor junction.

The  guard and  engineer getting friendly.
On the left at the end of the corridor is a doorway leading to a room with a guard and an engineer getting friendly. You can try to sneak into the room but the guard is almost certain to spot you, and of course killing either of them is out of the question. You don't have enough time to run in and stun the guard either, so if your dart pen isn't out of ink, this is a good time to write some poisoned love-letters. On the left of the corridor is a laserable padlocked panel that needs to be punched/shot after opening. Not only does this gain you a 'Rich' Bond move, but it also cuts the lights where the two dead guys are still living. The darkness allows you to use your Q-specs to sneak past them or sneak up to them. If you are desperate, another approach is to throw a flash bomb at their feet then run in and electrocute them in the confusion.

  Section 5  


Stealthiness is now over so feel free to shoot 'em up. Say goodbye to the first guard and listen to the vocal tip from 'Q'. Continue across the walkway, trigger the cut scene and before you know it, you are Walking on Tokian Glass (© Annie Lennox-ish).

Bond using the suction cups.
You are not allowed to make a save during this next stunt so read ahead. Climb up a fraction so that you can see the guard facing you through the window then edge away from him, all the way to the left. Climb up one floor and peek through the window to calculate the guards' movements. When you get the urge, climb the window to the next floor. There's a guard watching the scenery in front of you, so you need to clamber to the far right. As you side step, check out the reflection graphics on the glass panels and say a prayer for the people responsible for making the game. Shimmy to your left and await the perfect time to clamber up another floor. The next floor is easy, just keep to the right. Timing is required on the next floor, stick to the right but observe the guard movements. Again, keeping to the right you can time your ascent to the next floor. The final floor is free from guards, so you whiz up the glass to see the cut scene where you jump on top of the lift.



  Section 6  


You can only head left after the cut scene. The first room on your left is the entrance to Mayhew's office. Go through the next door and 'Euro Charge' his computer. If you follow the corridor you get a message from 'M' encouraging you to go through the double doors. There's nothing else to be found on this level so go right ahead and activate the swipe console on the left of the doors. You are not stupid, use your PDA decrypter on the red control panel to make it green.

Enter the dome that houses the main computer terminal and tap away at the keyboard to complete your primary objective. Go back the way you came and introduce the new wave of baddies to gunfire. Once they have all passed away, 'M' will give you a voice over describing your new objectives. The 'Executive Meeting room' is on your left, approaching the table will trigger the cut scene. All you need do now is leave the meeting room, through the reception office and go through the 'Exit' door to your left.

  Section 7  


Bond taking out the helicopter.
Enter the penthouse suite. You wish the double doors would open, but have patience. Use your PDA decrypter on the console to get tooled up and awarded with a 'Rich' Bond move. The security gate will rise later on. Laser the chest to get more ammo. Get close to the computer to place the bug and prepare for a BK Chopper (its like a BK Whopper, you need to flame grill it). Head outside and speak with the chopper in machine-gun language. Once you've made sufficient damage an alarm will sound and you can return inside the penthouse to collect the rocket launcher and armour from behind the security gate. Now that you're heavily armed go back outside and communicate with the chopper via the rocket launcher. Timing the missile impact with the chopper movement is not straightforward, but it only takes a couple of hits to bring it down. You are rewarded with a cut scene homage to "The Spy Who Loved Me" and "The Living Daylights", but prepare yourself because you ain't seen the last of the office tower.


Game Walkthrough by Mr. Mike Smith. Thanks to 'Arsetound', 'Pregaming' and 'Gameguru' for the encouragement and help. Additional Bond moves and secrets are credited to 'Rich'.

Additional Updates by [OO9].

Revision 2.8


Go To Mission 3 | Go To Mission 5


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