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Nightfire PC Walkthrough Mission Four |
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PHOENIX RISING (4)
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James Bond 007, Nightfire Mission 4 (Phoenix Rising) Walkthrough
synopsis:
We now know that Drake is developing a technology code-named
Nightfire and we've confirmed that the plans are being kept in
a database within Phoenix International's headquarters building,
in downtown Tokyo. Covertly infiltrate the tower and plant the
Q-Worm virus . We know the building is extremely well guarded
007, and has a state of the art alarm system. Setting off the
alarm will guarantee a difficult route out if the building.....
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Sit back and enjoy the best-cut scene in the game. OK, squirm
at the double-entendre but try to concentrate on the positives.
This is the beginning of an epic mission, if you don't have
trouble at some point in the tower block, then you are Pierce
Brosnan himself.
Head to your right when in the car park. Listen to 'M', she
gives you good advice. Use your dart gun on the patrolling
guard and again on the two guards stationed outside the lifts.
Continue past the lift and head right. There is an engineer
on a raised platform and a door in the wall on the left in
front of him. Pen him if you wish and go through that door
but press the rewind button to check out the van opposite for
a 'Rich'
Bond secret.
Go up the stairs and enter a world of pain (© John Goodman,
The Big Lebowski).
This is a stealth part, imagine yourself as Claude Rains and
let the world be your lobster. Remember not to kill the guards,
but tranquillise and electrocute them as much as you deem necessary.
Then electrocute them again for comedy effect.
Two guards patrol to your left. To make things easy, use your
dart pen on both of them and keep left avoiding the blackened
glass of the security room on the right. Continue hugging the
left hand wall and enter the reception area. There's one guard,
whose fate lies in your hands, and a sleeping receptionist
behind the desk. Most importantly, there's a security pass
on the corner of the reception desk.
*Problem Point* Sometimes this security
pass is not visible, if so, just work your way around the desk
until you strike gold and your objectives are updated. The
pass should be facing the sleeping receptionist.
Return to the main lobby and note the grappling hook. For the
price of a Lamb Bhuna you can perform a 'Rich'
(Bond) move followed by a 'Rich'
Bond secret when you collect the gun/ammo on the distant
coffee table.
You should now head to the security room with the fancy hologram
projection. 'Q' will give you a voice-over indicating that
you need to use your notepad gadget to override the red control
panel which currently shows lots of flashing numbers and reads
Off-line.
When you use the notepad 'decrypter' gadget, hold down the
key/button and watch the code numbers flash until you have
success. You have now put the main elevators online, so return
to the area where you began this section and use one of the
two lifts that now display 'Online' above them.
Welcome to the top-ish floor, you are about to have SO much
fun, although it will not feel like fun at the time. If you
trip the alarm at any point in the next section, you are on
your own. You can still complete the level but it's not pleasurable.
'Q' gives you a lecture about using your Q-Specs to detect
hidden trips. I don't intend to use his advice, as the laser
guards are pretty obvious, but I'm not stopping you from doing
so, especially if you look good in shades. Stun the first patrolling
guard using your good looks, er sorry, your electric gadget.
The reception area to the right seems impossible to jump over.
As this causes unwanted anxiety you'll be pleased to know that
the goodies at the other side are available if you use the
'Rorimo' jump technique (holding down the 'walk' key, whilst
manipulating 'jump'/'crouch'). Despite all the corridors and
doors, there's only one way to proceed.
After the lift reception area, hang a left. Don't hang another
left across the walkway, move ahead to the corridor that bends
to the right. The first door on the left leads to some offices.
Explore the offices rather than continue forward through the
security beams. Go straight ahead down the small corridor and
through the door on the right. Continue logically to the next
door and listen to the warning from 'Q'. This is a prime example
of how useful the 'lean' keys can be.
Ignore the 'Server Room' for the time being and concentrate
on avoiding the security cameras. In fact there's one waiting
for you outside the door and together with the patrolling guard
it presents you with a headache. Stun the guard when out of
sight of the camera and continue down the corridor. On your
left is a door to the kitchen. If you haven't triggered the
alarms, you can walk in without a care in the world. There's
a camera in the kitchen so think twice before jumping on a
table and performing a striptease. Position yourself directly
beneath the camera before making a dash for the far door. After
leaving the kitchen have a rest under the next security camera
in the corridor.
There are some double doors on the way to the balcony area
behind a security gate, and there's a single door on the right
in front of another laser detection point. Use the single door
to enter the dark offices. You can refill your tranquilliser
darts in the second office on your left, before bearing to
your right into the next section of dark offices. Ahead of
you, behind the glass partition is the administrator's office,
boasting the only light to be found in this area. Entering
his/her office triggers a message from 'Q'. Do as he says,
approach the device on the desk with the red light and hit
activate/use to open its CD tray. I hardly need tell you that
you select your credit card gadget and activate it to place
the worm CD in the tray. If you DO need telling, you must select
your credit card gadget and activate it to place the worm CD
in the tray. Assuming you have not triggered the alarm yet,
you can exit the dark offices and venture past the camera into
the large balcony foyer with the spiral decorations. If you
stick to the left, the two cameras on the right will not bother
you. The problem is the guard patrolling the opposing corridor.
If you abuse him, the camera will spot it and you are introduced
to Mr. Tommy McTrouble. The best way to avoid this is to let
him see you then use the dart pen as he attempts to sound the
alarm, or deal with him in the spiral area if he runs after
you. Note the blackened security window overlooking this balcony
area; you're going to use it later.
Run towards the camera, ignore the double (Diana) doors on
your left and slip through the door on your right. At the far
side (© Gary Larson) of this office, you'll notice a guard
making use of the water fountain. Find a way to put him to
sleep. I forced him to watch the first two Lord of the Rings
films back-to-back and he slept like a baby. After exiting
this office space, you will find the 'Accounting Exec' suite
to your right. After entering this office, confront the hi-tech
fax machine on the desk and hit activate/use to open the CD
draw. As per usual, whip out your 'Euro Charge' credit card
gadget and upload the Q-virus to the accounting executive's
computer as instructed. Exit this office and hang a right to
the security room. Stun the guard inside and use your PDA decrypter
on the nearby console. Turn right out of the security room
then left when you see the double doors. Once again, if you
trigger the alarms, this level becomes totally different and
you are on your own... you rebel.
There is another Bond
move in this section you could use. In the central section
by the blackened security window and the large balcony foyer
are the spiral decorations. Grapple on to them and jump from
one to another to avoid the guards and get the Bond Move.
Double-back on yourself to the right, creep past the window
where the engineer aimlessly walks and pop through the door
ahead. You know what to do with the padlock on the storage
cupboard by now, so I won't insult you by pointing out that
there's a 'Rich'
Bond secret here. Sorry, I just insulted you by pointing
out there's a 'Rich' secret here.
You mustn't kill the engineer, so I suggest you burst in when
his back is turned and stun him. In fact stun him again when
he's on the ground as an indication of your authority. Before
leaving this room, stun the engineer again. Stun him another
time and phone my psychologist if you have any explanation
as to why I feel the urge to persecute this guy.
On the other side of the door is a sensitive area. If you knock
out an engineer, the supervisor behind the glass partition
is likely to raise the alarm. Whilst crouching, descend the
stairs to your right, and then hug the wall to your left before
ascending the stairs at the far end of the room. Brace yourself
before opening the door, all hell is about to break loose.
I apologise, I couldn't resist a blatant lie. After passing
through the door, follow to your left and through the door
to a pointless room. Behind the far door, swanks the supervisor.
Burst in and stun him (with your dashing looks). Make a 'Euro
Charge' payment to the Elevator Control Computer and head back
through the two rooms, taking a left at the corridor junction.
On the left at the end of the corridor is a doorway leading
to a room with a guard and an engineer getting friendly. You
can try to sneak into the room but the guard is almost certain
to spot you, and of course killing either of them is out of
the question. You don't have enough time to run in and stun
the guard either, so if your dart pen isn't out of ink, this
is a good time to write some poisoned love-letters. On the
left of the corridor is a laserable padlocked panel that needs
to be punched/shot after opening. Not only does this gain you
a 'Rich'
Bond move, but it also cuts the lights where the two dead
guys are still living. The darkness allows you to use your
Q-specs to sneak past them or sneak up to them. If you are
desperate, another approach is to throw a flash bomb at their
feet then run in and electrocute them in the confusion.
Stealthiness is now over so feel free to shoot 'em up. Say
goodbye to the first guard and listen to the vocal tip from
'Q'. Continue across the walkway, trigger the cut scene and
before you know it, you are Walking on Tokian Glass (© Annie
Lennox-ish).
You are not allowed to make a save during this next stunt so
read ahead. Climb up a fraction so that you can see the guard
facing you through the window then edge away from him, all
the way to the left. Climb up one floor and peek through the
window to calculate the guards' movements. When you get the
urge, climb the window to the next floor. There's a guard watching
the scenery in front of you, so you need to clamber to the
far right. As you side step, check out the reflection graphics
on the glass panels and say a prayer for the people responsible
for making the game. Shimmy to your left and await the perfect
time to clamber up another floor. The next floor is easy, just
keep to the right. Timing is required on the next floor, stick
to the right but observe the guard movements. Again, keeping
to the right you can time your ascent to the next floor. The
final floor is free from guards, so you whiz up the glass to
see the cut scene where you jump on top of the lift.
You can only head left after the cut scene. The first room
on your left is the entrance to Mayhew's office. Go through
the next door and 'Euro Charge' his computer. If you follow
the corridor you get a message from 'M' encouraging you to
go through the double doors. There's nothing else to be found
on this level so go right ahead and activate the swipe console
on the left of the doors. You are not stupid, use your PDA
decrypter on the red control panel to make it green.
Enter the dome that houses the main computer terminal and tap
away at the keyboard to complete your primary objective. Go
back the way you came and introduce the new wave of baddies
to gunfire. Once they have all passed away, 'M' will give you
a voice over describing your new objectives. The 'Executive
Meeting room' is on your left, approaching the table will trigger
the cut scene. All you need do now is leave the meeting room,
through the reception office and go through the 'Exit' door
to your left.
Enter the penthouse suite. You wish the double doors would
open, but have patience. Use your PDA decrypter on the console
to get tooled up and awarded with a 'Rich'
Bond move. The security gate will rise later on. Laser
the chest to get more ammo. Get close to the computer to place
the bug and prepare for a BK Chopper (its like a BK Whopper,
you need to flame grill it). Head outside and speak with the
chopper in machine-gun language. Once you've made sufficient
damage an alarm will sound and you can return inside the penthouse
to collect the rocket launcher and armour from behind the security
gate. Now that you're heavily armed go back outside and communicate
with the chopper via the rocket launcher. Timing the missile
impact with the chopper movement is not straightforward, but
it only takes a couple of hits to bring it down. You are rewarded
with a cut scene homage to "The Spy Who Loved Me" and "The
Living Daylights", but prepare yourself because you ain't
seen the last of the office tower.
Game Walkthrough by Mr. Mike Smith. Thanks
to 'Arsetound', 'Pregaming' and 'Gameguru' for the encouragement
and help. Additional Bond moves and secrets are credited
to 'Rich'.
Additional Updates by [OO9].
Revision 2.8
Download the complete
walkthrough here. 
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