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Nightfire commands are used for changing different environments
of the game or changing how a player relates to a game. They
are split into two types in the game, Command Variables (cvars)
and Command Functions. Command Functions are commands that generally
operate as on or off switches and Command Variables work as varying
the scale of the command, for example mouse sensitivity could
be 1.5, 1.6 or 0.5. The higher the number the greater the sensitivity
of the mouse is.
All the Nightfire commands below have been split into sections
with both Functions and Variables mixed together, so if you are
looking for something particular, it should be easier to find.
Some commands only work in the single player game for Nightfire,
where as other commands will work for both single and multiplayer
games. You can use these commands either by typing them into
the console and or load
them via the Nightfire .cfg files.
Nightfire was built on the Half Life engine so the majority of
the commands where used again for the Nightfire game engine.
Some commands however where left over so may not work.
Nightfire commands compiled by [OO9] and 'OS007bond007.
Last updated 07/05/06
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Nightfire PC Miscellaneous Commands |
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HO = Server Host usage only
HC = Client and Host usage
These are the remainder of the Nightfire Commands that did not fit into the
other sections. They are split into two sections, Nightfire Functions and Nightfire
Variables.
| Alias |
HC |
Usage Alias "command or another alias" "alias
name". Assigns an alias name to a command or another alias
so that it can be bound to a key using the bind command. |
| Autosave |
HO |
Usage autosave. Auto saves game with the name
autosave.sav in the ..\Gearbox Software\Nightfire\bond\SAVE folder.
Single player games only. Nightfire does this automatically a new level
starts or a trigger point is reached. |
| Bind |
HC |
Usage bind [Key] "command" or "Alias". Binds
a key to a chosen command or a pre made Alias. |
| CL_GameSuccess |
HC |
Usage cl_gamesuccess. Loads the "Loading
Screen" for starting a new map. |
| CL_MainMenu |
HC |
Usage cl_mainmenu. Default Key ESCAPE (Esc).
Loads the escape menu for single or multiplayer. |
| CL_QuitToFrontEnd |
HC |
Usage cl_quittofrontend. Quits the game and
returns you to the Main Menu. |
| CL_QuitToMenu |
HC |
Usage cl_quittomenu. Quits the game and loads
the single player Load Game screen. |
| echo |
HC |
Usage echo [words here]. Prints words to screen
if developer is switched on. |
| exec |
HC |
Usage exec [filename]. Executes a script file.
E.g. exec autoexec.cfg. |
| Host_AutoSave |
HO |
See Autosave |
| Host_Loadgame |
HO |
See Loadgame |
| Host_Quit |
HO |
See Quit |
| Host_Savegame |
HO |
See Savegame |
| impulse |
HO |
Usage impulse [number]. Special variables/actions
performed dependent on argument. Range 0 - 255, but only a few used in
Nightfire. |
| loadgame |
HO |
Usage loadgame "saved game name". Loads save
game name of choice from the ..\Gearbox Software\Nightfire\bond\SAVE folder.
Single player games only. |
| music |
HC |
Usage music [play] [stop] [stopall] [pauseall] [resumeall]
[updatevolume] [status]. Depending on the command after music
changes/plays/shows the in game music. |
| PlayMovie |
HC |
Usage playmovie [movie name]. Plays .avi files
from the Nightfire\bond\movies folder. Try GBX_logo and m6_glasselevator. |
| Quit |
HC |
Usage quit. Exits Nightfire completely. |
| Savegame |
HO |
Usage savegame "save game name". Saves
game to the ..\Gearbox Software\Nightfire\bond\SAVE folder.
Single player games only. |
| SV_New |
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? |
| SV_SendEnts |
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| SV_Spawn |
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| unbind |
HC |
Usage unbind [key]. Unbinds a single key that
has been bound using the bind command. |
| unbindall |
HC |
Usage unbindall. Unbinds all keys. |
| wait |
HC |
Usage wait. Creates a 1 tick delay. |
| cl_fixtimerate |
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Usage cl_fixtimerate "7.5". ? |
| com_filewarning |
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Usage com_filewarning "1" on "0" off. ? |
| con_fastmode |
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Usage con_fastmode "1" on "0" off. ? |
| con_togglebools |
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Usage con_togglebools "1" on "0" off. ? |
| con_trace |
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Usage con_trace "1" on "0" off. ? |
| developer |
HC |
Usage developer "1" on "0" off "2" verbose. If
on, displays echo messages and game status messages
on screen. Set to 2 runs a check on the game script. |
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